Version 0.3.7

Thanks to the answers of our surveys and polls, this update adds aggressive mob logic, fixes several combat updates, adds object spawners and adds spawnable characters & NPCs.

Version 0.3.7

Thanks to the answers of our surveys and polls, this update adds aggressive mob logic, fixes several combat updates, adds object spawners and adds spawnable characters & NPCs.

Aggressive Mob Logic & Combat Upgrades

We have added aggressive mob logic to the game world. These critters will attack any characters on sight.

Flee will work with them, and it will give you immunity for a few seconds, before they re-engage.

There was a bug in the combat code that was making rats very rarely do damage. This has been fixed, making many creatures be more deadly.

The vision for combat is to go beyond this at some point, but we're iterating on it slowly, testing at each step.

Object Spawners

We have created logic for spawning objects based on certain conditions. Here is an example of one of these:

Spawnable Character & NPCs

We have made the necessary structure for characters data (NPCs) to be spawnable through the TOML file configurations.

Here is an example (with mocked up stats because we are keeping the real rat stats hidden) for mutated rats:

[[spawnable]]
name = "mutated rat"
sdesc = "a wet-looking dark-brown, red-eyed rat"
desc = "This angry-looking rat looks slightly bigger than a regular rat seen on Earth."
character = {strength=1, dexterity=1, constitution=1, intelligence=1}
gender = "NonBinary"

[spawnable.body]
body_type = "Rat"

[[spawnable.body.bodypart_desc]]
name = "Rat Head"
description = "This dark brown rat's head has a damp, slick appearance, as though it's just emerged from water. Its fur clings close to its narrow skull, giving a sharper, almost gaunt look. Small, rounded ears glisten with moisture, and tiny droplets cling to its whiskers, which fan out and quiver with each tiny movement. Deep, almost-red eyes gleam with an alertness, while a shiny pink nose twitches."

[[spawnable.body.bodypart_desc]]
name = "Rat Body"
description = "Its body has a damp, slick appearance, with fur that clings tightly to its frame in uneven, dark patches. The moisture darkens its coarse brown coat, giving it a slightly bedraggled look, with small droplets tracing down its sides. The rat's body is lean but sturdy, and the wet fur accentuates the curve of its spine and the subtle outline of its ribs."

[[spawnable.body.bodypart_desc]]
name = "Rat Right Foreleg"
description = "Its forelegs are thin and nimble, covered in a short, fine layer of fur that tapers down to reveal tiny, dexterous toes. Each toe ends in a small, sharp claw, slightly curved and ready to grip or scratch. The leg itself is surprisingly delicate-looking, with sparse whisker-like hairs sprouting near the joint."

[[spawnable.body.bodypart_desc]]
name = "Rat Tail"
description = "The rat's tail is long and slender, tapering gradually to a fine tip. Its surface is covered in small, overlapping scales with a faintly textured appearance, giving it a slightly rough feel. The skin is a pale pinkish-gray, with subtle ridges running along its length, catching the light in a faint sheen. Though mostly bare, a few sparse, fine hairs are scattered along its length, adding a touch of wiriness to its otherwise smooth, flexible form."

This gives us the flexibility of creating mobs quickly and use it in automated systems.

Monthly Survey

We are running monthly surveys both for current players, past players and potential players. It gives us extremely valuable insight that will help shape the direction of our development. Above all, the survey is completely anonymous.

If you haven't filled the monthly survey for November 2024, please help us by answering it below.

Patreon Support

Untold Dawn thrives on the support of its Patreons. It allows us to cover server costs, pay for artists and for staff platforms that help us run and develop this game.

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