Untold Dawn's First Days Are Here! It has been four full days since we opened Untold Dawn for early access play. Let's review how things are going in several lights year away from Sol!
Version 0.2.6 "Your Story" - Release Notes This update adds temporary descriptions, bruising and fixes some bugs. Changelog * Created hiring and firing permissions for group roles. * Fixed a bug related to hiring and firing by non super-admin. * Added stop following. * Added temporary descriptions which can be set by owners of specific objects. * Added the TDESC permission type
Version 0.2.5 "Your Story" - Release Notes This minor patch addresses a crash bug as well as two systems for staff tooling, as part of Untold Dawn's operations in the second day of Early Access Pre-Alpha launch. Chanelog * Created notification channels for staff members to subscribe to. Added local OOC, thinks and feels to this
Version 0.2.4 "Your Story" - Release Notes This minor update addresses issues encountered with the follow code on the first day of Early Access Pre-Alpha, as well as expand on the tooling available for staff. Changelog * Fixed an issue with the follow command, which was making you follow people who were no longer in your room. * Added
Version 0.2.3 "Your Story" - Release Notes This hotfix addressed several new issues found on the day before the opening of the game on the staff-side of things as well as some crash bugs. Changelog * Fixing color bleed and logic bugs in the WISH system for communicating with staff. * The basics for a new system to provide
Version 0.2.2 "Your Story" - Release Notes This update focuses on fixing a critical performance bug, handling some progress done by builders and addressing some other minor issues.
Version 0.2.1 "Your Story" - Release Notes This is a hotfix version aiming to address critical bugs detected during the first hours of early access pre-alpha chargen, mainly focused on telnet processing of unorthodox MUD clients by our brand-new engine.
Featured Untold Dawn is Opening for Pre-Alpha! Untold Dawn, an RPI MUD game developed in Rust, is opening its doors for pre-alpha play.
Featured Version 0.2 "Your Story" - Release Notes The Untold Dawn team is happy to show the release notes for version 0.2 "Your Story", our first major expansion and the first version that will see player testing.
Featured Early Applications Open for Untold Dawn After a full year of hard work and dedication, we are opening early applications for Untold Dawn.
Featured Version 0.2 "Your Story" Preview 1 Untold Dawn is primarily about playing out the role of a character. We wanted to focus the last few weeks of development of Untold Dawn in providing a sturdy basis for roleplay. Explore with us the upcoming 0.2 expansion.
Feature Update (v0.1.22) This week, we have our last regular update, because the next weeks' blog post will be focusing on the development for the first expansion (and the launch of the pre-alpha). Flee The combat system as it stands is quite a placeholder; it is there to be tested on pre-alpha,
Feature Update (0.1.21) This week I am getting surgery on Monday, so the code side of things kind of got stalled towards the end of the week (too nervous to focus on code)! However, we still managed to get some things in that are meaningful. Oxygen Levels We have made a new command
Featured Feature Update (0.1.20) This has been a busy week as we prepare for the pre-alpha release. We have four major features, which includes improvements to the inventory, a new kernel type, renting and shouting!
Untold Dawn is Looking for Builder The Untold Dawn team is looking for an additional builder who is interested in assisting us with both ideas and descriptions for the wilderness of the MUD.
Featured Feature Update (0.1.19) This week, the Untold Dawn has finished developing the basics of wearables, anatomic customizations, as well as other various systems!
Feature Update (0.1.18) - Combat! As we prepare for our pre-alpha release, we have managed to score some great milestones this week! You can keep closer look on our day-to-day development of features on our Discord server. However, in this blog post, we post some of the highlights of this week. Unarmed Combat Skill We
Featured Feature Update (0.1.17) We started laying the building blocks for our combat system with a robust health system, including the admin commands used to interact with it.
Featured Feature Update (v0.1.16) This week, we had a migration to the new version of Bevy 0.14, and will be able to reap the benefits of this new version. The new version did break some things in our game code, but we managed to fix them.
Featured Feature Update (v0.1.15e) We finished version 0.1.15 with some minor updates and reveal our plan for the next few weeks of development!
Feature Update (v0.1.15d) This week, Rune had a wedding to attend to, so there was a little bit less time on the weekend; however, before that happened, we had a lot of great updates. CrushOS is almost near completion. We should be finishing it this upcoming week. Let's take a look!
Feature Update (0.1.15c) This week, we continued our work into the kernels and CrushOS. The system is shaping up rather well and we're excited to show you all the progress! This week, Rune was a little bit busy with the baptism of their nephew whom he is a godfather for, so
Featured Feature Update (0.1.15b) This week was spent working on CrushOS, a general-purpose machine for the storage, selling and purchasing of mineral ores. We've worked to implement four key commands: help, audit, store and withdraw. We'll explore them in this blog post!
Featured Feature Update (0.1.15a) We continue our development of the kernels system which will be used for CrushOS, the machine that buys and sells minerals.
Changelog Featured Feature Update (0.1.14) Check out the latest progress in the code and world map of Untold Dawn, an upcoming RPI game.