Flesh & Fury Release Notes
Untold Dawn opens its doors permanently for its alpha release. Read this blog post for information on that and the release of the Flesh & Fury major expansion.
Untold Dawn is an early access post-cyberpunk permadeath text-based roleplay required multiplayer game. The game aims to redefine the RPI genre with a focus on building a positive community, innovative features and fresh look on game rules.
To join Untold Dawn, you need to apply in our Discord server.
Application Process
Please join our Discord server and open a ticket in the requests Discord channel. Untold Dawn is an invitation only game; you will need to explain your background in the RPI genre.
Please make sure to include:
- What experience you have in RPIs?
- How did you hear from us?
- What kind of character are you hoping to play?
If you do not have any ideas on what to play, don't worry! We will assist you.
Some of Untold Dawn's most notable features include:
- Whitelisted high quality roleplay with both player and staff ran plots and a focus of player-led history.
- Fully-fledged bodyparts and organs system, where everything from your brain to your limbs is simulated. The system gives you the freedom to describe each bodypart in detail, and your description changes based on what is covered.
- Deep medical system, where you have to run diagnostic tests on characters that have been injured and treat them for each specific ailment. Realistic roleplay is enforced both through the system and rules.
- The ability to create groups and factions if you have the resources for it; rent a space without staff support, hire engineers to revamp or renovate the area through construction projects, and use our flexible permissions system to define what ranks in your group have access to what. You pay their salaries, and you define what they can do within your holdings.
- Unique currency system modelled after descentralized currencies; you create currency wallets, which have an address, and can use it or share it with other players. Assign it as the wallet of a group to have salaries be paid out from it.
- Mine for resources and sell them at player-ran construction sites; take part in the colony's rise or fall. Help the MBC build Artemis, and gain money doing so.
- Programming skill that lets you work with drones at construction sites to lead building projects. Work with clients to define their budget and the price of all the materials they will need. The programming skill also lets you configure various devices across the game world.
- Flexible devices such as radios, sensors, transmitting rigs and speakers.
- Tailoring skill that lets you create customizable pieces of clothing for other players.
- Several factions that can succeed or fail with the participation of your character; climb the ranks and help shape the history and identity of corporations and unofficial factions, or create your own.
- Postures system that let you set your long description while having a codified position in the game world.
- Oxygen system where if you go outside without an oxygen mask, your lungs run out of oxygen.
- Rentable locations both for business and for housing use.
- Set temporary descriptions on items an locations you own or rent; describe how you left a room disorganized, or if it is tidy. Give it your character's own twist.
- Layered clothing system based on encumberance rather than static wear slots.
- Emoting system similar to Diku derivates such as Armageddon MUD. However, it has no character limit, allowing you to write to your heart's content.
The Lore So Far
You can read more about the lore so far in our lore page here:
What Our Community is Saying
"I had been excited for Untold Dawn given its sci-fi theme, as it's under-represented in the RPI genre. Then I heard it would be using a non-DIKU engine, one that was built from scratch. I confess I was apprehensive. But, upon trying out the pre-alpha, I was blown away. The new engine is very intuitive, and easy to learn, and I was taken aback by how limited the bugs were, in a pre-alpha build. Coming to the content, the staff made an adequate number of skills and systems available so we'd be sufficiently occupied and have a solid foundation to build our RP on. 5/5!" - Occulus
"I had an absolute blast during the pre-alpha. The writers here are all absolutely amazing, and I found the atmosphere to be very welcoming. There wasn't a single event we had that didn't leave an impact, either on the world or my character, and the staff have been incredibly helpful and kind. Really enjoying what's complete of the medical system so far, and the way body parts allow for detailed character customization is a lot of fun! More than anything, I enjoyed having some tension without feeling like there was a target on my back. The way the game gears more toward comradery and PVE while still holding onto the danger of permadeath is really refreshing. I can easily recommend the game for a good time roleplaying. Systems are rolling out quickly, what's available is fun to play with, and the community is well worth sticking around for." - navigator
"I appreciate the storytelling and the direction staff has taken development in, alongside the openness of staff and willingness to do things, and look forwards to what systems are being developed." - Napist
Flesh & Fury - Release Notes
Tailoring Skill
The Flesh & Fury major expansion sees the addition of our new Tailoring skill. Colonists who progress in this intelligence-based skill will be able to design custom clothes.
This also sees the addition of our list of new wear types, and several more with the help of our community member, Yoms.
This update also saw the revamp of the code behind our wearable objects, allowing them to be worn in various ways (i.e. you can wear a sweatshirt normally, or tie it around your waist).
For the tailoring skill, we made a new type of firmware for devices, called MERLIN. Tailors use Merlin workbenches to bring their designs to life. For Flesh & Fury, we have unveiled the lore page for the MERLIN technology here.
New Material Types
We have added three new material types to the game alongside the addition of the tailoring skill: hemp, nylon and polyester. Their lore pages were also developed, which you can access by clicking on the links.
Bodyparts Revamp
We have revamped core logic of our bodyparts system, allowing more flexibility in how we spawn characters, and unlocking the possibility of having non-human races.
Here is an example of Rune's lazily described character, who has mutated to have two tentacles alongside his normal human hands. This screenshot was taken early into the development of version 0.3.0, so the display of bodyparts might have changed.
Rune will now not only crawl everywhere when he's dealing with fixing things in game, but he will also have tentacles now. It's part of his villainous story arc.
This update also saw a minor revamp of the logic behind diagnosis and spawning bruises, since the bruising is now tied to the bodypart itself, rather than the character.
Grabbing Bodyparts
Part of this update is the flexibility of the class of grabbing bodyparts. As shown in the screenshot above, we can have characters with all sorts of bodyparts, and we have the tooling for staff to add bodyparts to people dynamically. This means that mutations are quite possible.
In our pre-alpha launch, players did not have the ability to see what others were holding; now it is possible to see what someone is holding in all their grabbing bodyparts.
Corpses
Part of the Flesh & Fury update includes the addition of corpses for any living creature that expire their final breath. This also includes the addition of pools of blood that can be cleaned.
This system will be the basis for a forensics system in the future, although for now serves the purpose of at least leaving evidence of a body that died.
Staff Animations
One of the biggest goals of this period of time was to improve the staff tooling. Staff now has a staff animations system, which lets both the player and the staff have better information of how long their requests will take.
Here is a view of that list:
For staff member, it will only show in the list the players who are connected, but it will show the oldest requests first.
Improved Color Schemes
We try now to detect your client's color support, and adjust the presentation based on that. If your client is presenting issues with colors, make sure to report it to Rune so that they can add it to the list.
Staff Notifications Through Tokio Runtime
We have implemented a Tokio runtime that links staff notifications to a Slack server; this will give us the possibility of receiving staff alerts without having to be in game, such as when someone sends a wish and no staff is online.
Thank you!
All of this is possible with the support of the MUD community, our players, and our Patreons. If you would like to keep tabs on this project, feel free to join our Discord:
Untold Dawn is a free to play game that depends on your support. Enjoying what you see? Consider giving us a donation in our Patreon!