About Untold Dawn

Untold Dawn is an early access post-cyberpunk permadeath text-based roleplay required multiplayer game. The game aims to redefine the RPI genre with a focus on building a positive community, innovative features and fresh look on game rules.

The game was developed from scratch using Rust and Bevy, a project which began in January of 2024.

Mission & Vision

Mission: To provide a professionally-ran, immersive and inclusive platform for high-quality roleplay with a focus on PVE; light, carefully-balanced PVP gameplay; and with simulationist mechanics that support character development and customization.

Vision: To bring the Roleplay-Intensive genre to a wider audience and to aid other RPI games to become established, safe spaces of high-quality roleplay.

Untold Dawn will go through various phases of developments before reaching Full Launch.

  • Pre-Alpha (Completed): A two-week testing period where the game engine was tested with live characters roleplaying the game.
  • Alpha (Currently): An early-access experience where we will focus on refining and improving the game loop, and prepare our game for a beta launch.
  • Beta: A fully-fledged experience that has been refined for both veterans and new players of the game, providing good documentation, an engaging game loop and a safe community.
  • Full Release: A game that has a client on Steam which is listed on Mudlet, with features that make it easy to market it to players who are completely new to text-based gaming.

While the game remains in early-access stages, we ask for our player's understanding that the features found in Untold Dawn might not yet match those of more established MUD games in the genre. While we focus on trying to provide an engaging game loop, this game is heavily under construction.

Unique Lore

Untold Dawn features unique a story that was originally created for our game, and lore that was developed with the help of players, both in game through their characters and out of the game through our focus on player-led development.

We have a website dedicated to our lore for easy access of all players:

Features

You can get some information about the various mechanics of Untold Dawn here:

Some of our features include:

  • Whitelisted high quality roleplay with both player and staff ran plots and a focus of player-led history.
  • Fully-fledged bodyparts and organs system, where everything from your brain to your limbs is simulated. The system gives you the freedom to describe each bodypart in detail, and your description changes based on what is covered.
  • Deep medical system, where you have to run diagnostic tests on characters that have been injured and treat them for each specific ailment. Realistic roleplay is enforced both through the system and rules.
  • A flexible tag-based crafting system that includes skills such as cooking and skinning.
  • The ability to create groups and factions if you have the resources for it; rent a space without staff support, hire engineers to revamp or renovate the area through construction projects, and use our flexible permissions system to define what ranks in your group have access to what. You pay their salaries, and you define what they can do within your holdings.
  • Unique currency system modelled after descentralized currencies; you create currency wallets, which have an address, and can use it or share it with other players. Assign it as the wallet of a group to have salaries be paid out from it.
  • Mine for resources and sell them at player-ran construction sites; take part in the colony's rise or fall. Help the MBC build Artemis, and gain money doing so.
  • Programming skill that lets you work with drones at construction sites to lead building projects. Work with clients to define their budget and the price of all the materials they will need. The programming skill also lets you configure various devices across the game world.
  • Flexible devices such as radios, sensors, transmitting rigs and speakers.
  • A PDA device that lets you send SMS to players who are online or offline, without breaking your immersion.
  • Tailoring skill that lets you create customizable pieces of clothing for other players.
  • Several factions that can succeed or fail with the participation of your character; climb the ranks and help shape the history and identity of corporations and unofficial factions, or create your own.
  • Postures system that let you set your long description while having a codified position in the game world.
  • Oxygen system where if you go outside without an oxygen mask, your lungs run out of oxygen.
  • Rentable locations both for business and for housing use.
  • Set temporary descriptions on items an locations you own or rent; describe how you left a room disorganized, or if it is tidy. Give it your character's own twist.
  • Layered clothing system based on encumberance rather than static wear slots.
  • Emoting system similar to Diku derivates such as Armageddon MUD. However, it has no character limit, allowing you to write to your heart's content.